Eladrin | |
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Alignment: | Chaotic Good |
Source Books: | 3.5E Monster Manual 1, 3E Monster Manual 1, Planescape Appendix 2, Book of Exalted Deeds |
Additional Image(s): |
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Feb 28, 2018 They can change with the seasons, not just seasons in the fey wild, but seasons governed by their own moods. In the book, it's now possible to play sort of a more full fledged version of the Eladrin. We did an experimental version in the Dungeon Master's Guide, simply as a, 'Here's an example of what an Eladrin might look like.' The Eladrin are a race of fictional creatures appearing in the Dungeons & Dragons fantasy role-playing game.Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea.In D&D 4th edition, eladrin are instead a race of fey beings, closely akin to elves. Players Handbook (PHB), Dungeon Masters’ Guide (DMG), Elemental Evil (EE), Plane Shift: Amonket (PSA), Plane Shift: Ixalan (PSI), Plane Shift: Kaladesh (PSK), Plane Shift: Zendikar (PSZ), Sword Coast Adventurer’s Guide (SCAG), Volo’s Guide to Monsters (VGM), Mordenkainen’s Tome of Foes (MTF) and Unearthed Arcana Races of Eberron (UA:E. Does anyone know who did the Eladrin illustration from page 286 of the DMG? 7 months ago. That specific image is actually from the DMG, in the section about making custom races. Using Reddit. Help Reddit App Reddit premium Reddit gifts Directory. Terms Content policy. What's the difference between High Elves and Eladrin in 5e? I'm not asking mechanics-wise, this is purely lore based. I always assumed that they were the same thing, but the Monster Manual has different stats for Eladrin than the High Elves in the Player's Handbook. The Reddit App Reddit coins Reddit premium Reddit gifts.
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The Eladrin are a race of fictional creatures appearing in the Dungeons & Dragons fantasy role-playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea. In D&D 4th edition, eladrin are instead a race of fey beings, closely akin to elves. In 5th edition some are presented as humanoid elves and some as fey.[1]
- 1Publication history
- 2Celestial eladrin
Publication history[edit]
Eladrin debuted as several cards in the Blood Wars Card Game in 1995, including the Bralani, Coure, Firre Troops, Ghaele Elite, Noviere Raider, Shiere Crusaders, Faerinaal, Queen's Consort, Gwynarwhyf the Veiled, Tulani Champion, Tulani Warlord, and Faerie Queen Morwel.
Advanced Dungeons & Dragons 2nd edition (1989-1999)[edit]
Eladrin first appeared in a D&D product in Planescape Monstrous Compendium Appendix II (1995). This book featured the greater eladrin: the tulani, the firre, and the ghaele. And the lesser eladrin: the bralani, the coure, the noviere, and the shiere.[2]
Eladrin were further detailed, and presented as player character options in Warriors of Heaven (1999).[3]
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Dungeons & Dragons 3.0 edition (2000-2002)[edit]
The ghaele eladrin appears under the celestial entry in the Monster Manual for this edition (2000).[4]
The firre eladrin appears under the celestial entry in the Manual of the Planes (2001).[5]
Savage Species (2003) presented the ghaele eladrin as both a race and a playable class.[6]
Dungeons & Dragons 3.5 edition (2003-2007)[edit]
The bralani and ghaele eladrin appear in the revised Monster Manual for this edition (2003).
The coure, the firre, the shiradi, and the tulani eladrin appear in Book of Exalted Deeds (2003). The book also details the Court of Stars, the celestial paragons of the eladrin: Morwel, Queen of Stars; Faerinaal, the Queen's Consort; and Gwynarwhyf, the Whirling Fury.[7]
Pubg dmg charts. The eladrin's role in the tanar'ri uprising in the Abyss was detailed in Fiendish Codex I: Hordes of the Abyss (2006).[8]
Dungeons & Dragons 4th edition (2008-2014)[edit]
Eladrin appeared in the preview product for 4th edition, Wizards Presents Races and Classes (2007).[9]
Eladrin appear as one of the core player character races in the Players Handbook for this edition (2008). They are described as living in the Feywild and are akin to High Elves but with more powerful magical abilities.[10] All elven races have the humanoid type and the fey origin in 4th edition.
The Eladrin also appear in the Monster Manual (2008) for this edition., which includes the eladrin fey knight, the eladrin twilight incanter, the bralani of autumn winds, and the ghaele of winter.[11]
For the Forgotten Realms campaign setting, the Moon and Sun Elves are now subgroups of Eladrin, as described in the Forgotten Realms Player's Guide (2008).
The shiere knight is an Eladrin racial Paragon Path in the Player's Handbook 2 (2009).
Dungeons & Dragons 5th edition (2014-)[edit]
Eladrin appeared in the Dungeon Master's Guide (5e) as an example of how to create/modify a race in 5th edition. This has been replace by the eladrin subrace of elves in Mordenkainen's Tome of Foes, in which they also appear as feymonsters.
Mordenkainen's Tome of Foes also provides a large amount of lore about elves of all kinds.
Celestial eladrin[edit]
Prior to 4th edition, Eladrins are all extraplanar outsiders that share a number of magical powers:
- They possess Darkvision, the ability to see in the dark.
- They are immune to electricity and petrification.
- They are resistant to cold and fire.
- They can speak with any creature that has a language.
Types of Eladrin[edit]
- Coure[1] - Spritelike eladrins that serve more powerful beings as messengers and scouts.
- Bralani - Wild and feral eladrins that can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
- Firre[2] - Red-haired elven eladrins that protect works of art and the artists who create them.
- Ghaele - Knights-errant of the celestials who quietly muster resistance and offer guidance to any of good heart.
- Noviere - an aquatic eladrin that dwells on Ossa, the second layer of Arborea.
- Shiere - serve and protect Arborea as the noble knights of the eladrin.
- Shiradi[3] - Shiradis battle for freedom across the planes, helping the oppressed, deceived, and less fortunate.
- Tulani - The ancient faerie lords of the eladrin, who roam seeking peace, beauty, and solitude.
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The Court of Stars[edit]
The celestial paragons of the eladrins are collectively known as The Court of Stars. The members include:
- Faerinaal, the Queen's Consort - Oversees the defense of the Court of Stars and liberates eladrins captured by evil forces.
- Gwynharwyf, the Whirling Fury - Queen Morwel's loyal champion and a barbarian of unparalleled ferocity.
- Morwel, Queen of Stars - The ruler of the eladrins and the Court of Stars.
Former Members:
- Ascodel - This former Royal Consort was tricked into a pact with the demonessPale Night, condemning a generation of young eladrins to be eternally bound to the Abyssal layer of Androlynne. Ascodel died fighting to defend these children on Androlynne.
- Vaeros - The predecessor of Faerinaal perished during a mission to the Abyss to liberate eladrins captured by the forces of evil.
References[edit]
Eladrin Tof
- ↑Mordenkainen's Tome of Foes. See entries for both Subrace and Bestiary
- ↑Baker, Rich, Tim Beach, Wolfgang Baur, Michele Carter, and Colin McComb. Planescape Monstrous Compendium Appendix II (TSR, 1995)
- ↑Perkins, Christopher. Warriors of Heaven (TSR, 1999)
- ↑Skip Williams, Jonathan Tweet, Monte Cook (October 2000). Monster Manual. Wizards of the Coast. ISBN 0786915528.
- ↑Jeff Grubb, David Noonan, Bruce R. Cordell (September 2001). Manual of the Planes. Wizards of the Coast. ISBN 0-7869-1850-8.
- ↑Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003)
- ↑Wyatt, James, Darrin Drader, Christopher Perkins. Book of Exalted Deeds (Wizards of the Coast, 2003)
- ↑James Jacobs, Erik Mona, Ed Stark (June 2006). Fiendish Codex I. Wizards of the Coast. ISBN 0-7869-3919-2.
- ↑Michele Carter (2007). Wizards Presents: Classes and Races. Wizards of the Coast. ISBN 0786948019.
- ↑Heinsoo, Rob, Andy Collins, and James Wyatt. Player's Handbook. (Wizards of the Coast, 2008)
- ↑Mike Mearls, Stephen Schubert, James Wyatt (2008). Monster Manual. Wizards of the Coast. ISBN .
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I'm going to start a Zeitgeist campaign in 5e, and I'm wondering what to do with Eladrin (which don't exist in 5e) and High Elves (which aren't mentioned in Zeitgeist).Eladrin Dmg Vs Tof Reddit 2017
What's the most natural way to embed Zeitgeist in 5e?A few choices I could make are:
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- Eladrin in; high elves out: Eladrin mechanics can simply be those of High Elves but without the cantrip and with a 4e-esque fey step; players cannot pick the High elf as written. Downside: takes away a standard PHB choice from the players.
- Eladrin and high elves are seperate but related: I can rule Eladrin are like High elves, but without the cantrip and with fey step (aka misty step); this leaves High Elves in the setting - but where to put them? Downside: need to fit a new, fairly common race into the setting: high elves.
- Eladrin *are* High Elves: No mechanical or settings changes needed. Downside: High Elves can't teleport, so quite a bit of fluff is incongruous or needs replacing. It lessens the impact of the gold-ring limitation, and that was a neat invention, really.
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Or maybe there's some other choice. What would you do?